A community for open collaboration, design fiction & social innovation.

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This site is now archived!

Please note that this site is now archived. We’ve combined the Learn Do Share community with the Columbia DSL. We’re currently doing a small group community experiment. We’ve moved the community to Mighty Networks you can access through a web browser or via an awesome free app for IoS and Andriod.  If you’d like to be invited to the community just request an invite here. Learndoshare.net will continue as an open repository of resources and knowledge sharing.  Columbia DSL (aka Columbia University School of the Arts’ Digital Storytelling Lab) is running a number of global collaborative storytelling experiments. We’re always on the look out for collaborators. If you’d like to take part in one of our programs, prototypes or labs please contact us at h...

LEARN DO SHARE has a new fellow in the US State Department

We’re excited to announce our first LEARN DO SHARE fellow. From February to May the fellow will be working closely with the US State Department to develop the first of its kind UX in government. Our fellow is helping to design an event for the State Department entitled UX Exponential as well as a ux bootcamp for various government programs.   Chatrini Weeratunge is a Master of Public Administration (MPA) dual degree student at SIPA. She has nearly a decade of experience working in countries across the Asia-Pacific region in the areas of international trade and investment policy, socio-economic development, technology policy, gender and corporate social responsibility. Chatrini has undertaken lead roles in policy advocacy, research and program management and worked with UNDP, UNF...

Welcome to LEARN DO SHARE

This site is an effort to bridge our physical efforts (events, labs, projects, prototypes) which are synchronous activities into a digital space that enables a diverse group of global collaborators to join a slate of ongoing projects and prototypes. Current & Upcoming opportunities 2017 Learn Do Share Fellowship with the State Department working on eDiplomacy and open gov development by harnessing story, play and design thinking. The Mesh Network in March/April of 2017 join a group of 40 participants as they step into a special Columbia University course designed to create a Mesh Network in one of the poorest neighborhoods in Philadelphia. This will represent the first time that the neighborhood has internet connectivity. Interested please contact us at hello [at] learndoshare [dot] ne...

Building Collaborative Spaces

Dr. Ele Jansen who is a story/game designer and researcher/educator with a focus on collaboration and the commons. Throughout her PhD in Media/Design Anthropology she co-founded Learn Do Share, an operating system that works with Columbia University, NGOs and local communities to engage people in open innovation through storytelling and making. In our conversation Ele discusses shifts in technology and their impact on work, learning and creativity. She shares the value of collaborative spaces and also touches on shifts in ownership of IP and the reemergence of Guilds.

Life is Strange is my favorite TV show of the year — except it’s a video game

The best part of watching a television show, for me, is what happens off the screen; sitting around talking about plot points with my wife afterwards, or reading recaps online to gain new character insights. There’s something about TV, more than other media, that makes it feel communal — but video games are starting to fill that role as well. In fact, in some ways episodic titles like The Walking Dead or The Wolf Among Us — experiences with the structure of a TV show, but which are interactive like a game — are even better suited for that kind post-episode discussion. Because they are choice-driven experiences, where your decisions influence the way the story unfolds, there’s so much more to talk about; you’re not discussing the story, but your story, and how it differs from everyone else....

The French City Of Grenoble Wants You To Kill Time With A Short Story

The public plazas in Grenoble, a city in southeastern France, might appear to be a prototypical European panorama of outdoor cafes, people milling about, and picturesque historic architecture. But the city is soon to unleash a handful of vending machines that dispense short stories in an effort to change the way people kill time. Instead of mindlessly checking Twitter moments or playing another round ofCandy Crush, the city’s denizens could be discovering a new story from the publisher Short Édition. The totemic machines are free to use and operate 24 hours a day. Simply decide how long of a story you’d like—one, three, or five minutes—press the corresponding button, grab the print out, and start reading. Currently, there are 600 short stories in the dispensers, which represent...

Bridging the Physical & Digital Worlds

Collaboration can be a bitch. Communication is often strained. Working across time zones with dispersed teams results in often heard phrases such as; “can you hear me?” or “let me restart!” ...

Scarcity and Abundance

I’m obsessed with the concept of scarcity. The idea that scarcity can cause an object to have value well beyond its initial worth is fascinating to me. In 2007, Damien Hirst took an actual human skull, encrusted it in over 8,000 flawless diamonds and gave it a £50 million price tag. The skull sold in a shroud of secrecy as a group of private investors purchased it for a rumored £38 million — well beyond the £12–15 million it apparently cost to produce. Flash forward to 2012 and Hirst has joined forces with s[edition], a digital gallery and art marketplace. For $800, you can own “For Heaven’s Sake,” a 360-degree scan of a baby’s skull covered in diamonds. The run consists of 2,000 versions of the same digital file of which 27 have been sold so far. s[edition] is attempting to bring scarcity...

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