A community for open collaboration, design fiction & social innovation.

Author: Lance Weiler

This site is now archived!

Please note that this site is now archived. We’ve combined the Learn Do Share community with the Columbia DSL. We’re currently doing a small group community experiment. We’ve moved the community to Mighty Networks you can access through a web browser or via an awesome free app for IoS and Andriod.  If you’d like to be invited to the community just request an invite here. Le...

LEARN DO SHARE has a new fellow in the US State Department

We’re excited to announce our first LEARN DO SHARE fellow. From February to May the fellow will be working closely with the US State Department to develop the first of its kind UX in government. Our fellow is helping to design an event for the State Department entitled UX Exponential as well as a ux bootcamp for various government programs.   Chatrini Weeratunge is a Master of Public Ad...

Welcome to LEARN DO SHARE

This site is an effort to bridge our physical efforts (events, labs, projects, prototypes) which are synchronous activities into a digital space that enables a diverse group of global collaborators to join a slate of ongoing projects and prototypes. Current & Upcoming opportunities 2017 Learn Do Share Fellowship with the State Department working on eDiplomacy and open gov development by harnes...

Building Collaborative Spaces

Dr. Ele Jansen who is a story/game designer and researcher/educator with a focus on collaboration and the commons. Throughout her PhD in Media/Design Anthropology she co-founded Learn Do Share, an operating system that works with Columbia University, NGOs and local communities to engage people in open innovation through storytelling and making. In our conversation Ele discusses shifts in technolog...

Life is Strange is my favorite TV show of the year — except it’s a video game

The best part of watching a television show, for me, is what happens off the screen; sitting around talking about plot points with my wife afterwards, or reading recaps online to gain new character insights. There’s something about TV, more than other media, that makes it feel communal — but video games are starting to fill that role as well. In fact, in some ways episodic titles like The Walking ...

Thoughts for 2016

The following is intended to capture thoughts, questions and ideation around what Sherlock Holmes & the Internet of Things could be in 2016.

The French City Of Grenoble Wants You To Kill Time With A Short Story

The public plazas in Grenoble, a city in southeastern France, might appear to be a prototypical European panorama of outdoor cafes, people milling about, and picturesque historic architecture. But the city is soon to unleash a handful of vending machines that dispense short stories in an effort to change the way people kill time. Instead of mindlessly checking Twitter moments or playing another ro...

Session One – Empathy

This week’s design challenges will give you an opportunity to practice your collaboration skills. In the “Do” section below, we are asking you to take a deep dive around the object you have selected from Object Story – Part One. (If you have not completed this assignment yet, please do so ASAP so that you can begin work on Part Two of this design challenge). We will be assi...

Exercise – 5 Times Why

5 Times Why in 5 steps Exercise Step 1: Review the Directions for Object Story – Part Two This design challenge will be completed in tandem with Object Story – Part Two. In last week’s introductory design challenge Object Story – Part One, you began the process for starting your prototype. In that challenge you were asked to choose a short story or novel written by Arthur C...

A Word About Methodology – EDIT

The foundation of this MOOC is based on a methodology for creating collaborative design spaces. Developed by FreedomLab and expanded by Learn Do Share, the EDIT process has four distinct parts:  EMPATHY; DEFINE; IDEATE; and TEST. The first four weeks of the collaboration will use the EDIT methodology to prepare you for work on the Request for Prototype (RFP) in distributed teams across geographic ...

The Human Element: Designing Collaborative Learning Environments

Finding ways to ignite the imagination of many As I lead the first group of festival participants onto Lincoln Center’s Hearst Plaza, we’ve been battling a number of technical issues. The WiFi is cutting in and out and the phones that we’ve rented are freezing and crashing. On top of that, our Raspberry Pi-enabled Rotary Phone isn’t playing nice with the local beacon network. Meanwhile, teams on 4...

Welcome to Sherlock Holmes & the Internet of Things

Learn Do Share’s methodologies and frame works form the foundation for the Columbia Digital Storytelling Lab (Columbia DSL). In fact Columbia DSL’s Sherlock Holmes & the Internet of Things prototype embraces the design principles of Learn Do Share and we’re taught directly in the School of Art’s MOOC. They resemble a line of ants transporting food back to a colony. Some...

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